Cassandra Clareworked for several years as an entertainment journalist for the Hollywood Reporter before turning her attention to fiction.The Mortal Instrumentstrilogy has been on many bestseller lists. Cassandra lives in an old Victorian house in Western Massachusetts with her fiance, two cats, and lots and lots of books. Visit her website at CassandraClare.com. Learn more aboutThe Mortal Instrumentstrilogy at MortalInstruments.com. Learn about her new trilogyThe Infernal Devicesat TheInfernalDevices.com.
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This Buffy-esque YA novel does not translate well to the audio medium, and part of the problem lies in the story's pacing. Teenager Clary discovers she can see supernatural beings that no one else can, gets drawn into the world of the "Shadowhunters" (teens who kill demons and monsters) and learns that her mother is somehow mysteriously connected to all the strange happenings around her. As a result, a good chunk of the novel consists of long explanatory passages, as various characters fill Clary in on supernatural creatures, the history and rules of the Shadowhunters and her mother's entanglements-all of which come across as tedious lectures. In addition, narrator Graynor makes almost no attempt to differentiate the various teen characters' voices. Only the minor character Dorothea, played as a faux witch with a gravelly New York accent, is memorable. Graynor also frequently ignores the author's explicit textual directives, such as "[Simon] came back, sounding worried" or "The tone of arrogant superiority was back in [Jace's] voice," for her performance, making this a program with an intriguing premise and cast but disappointing execution. Ages 14-up. (May) Copyright 2007 Reed Business Information.
From: Reed Elsevier Inc.
Copyright Reed Business Information
Gr 8 Up-Vampires, werewolves, and creatures of every eerie stripe are lurking all over New York, as Cassandra Clare's City of Bones (S & S/Margaret McElderry Books, 2007) begins "The Mortal Instruments" trilogy. Clary Fray, 15, knows something's strange when she sees a punk rocker demon destroyed by Jace, Alec, and Isabelle. What's more, her friend Simon can't see any of the rune tattooed trio. It turns out that the three powerful teens are Shadowhunters, a race of warriors. Clary's mother has hidden her own connection to these magical marauders, but the teen's blocked memory is gradually returning. When her mother disappears and Clary is attacked by a monstrous insect predator, the girl is rescued by Jace and they retreat to safety at The Institute. Drawn into the quest for the Mortal Cup, Clary gets embroiled in numerous bloody encounters and betrayals as she uncovers the truth about her father, her family, and the forces stalking her. A romantic attachment to Jace and questions about her relationship with Simon add to her turmoil. Though a family friend in an unexpected guise helps her save her mother, the cliffhanging conclusion leaves plenty of room for new conflicts. Narrator Ari Graymor is suitably ironic and dramatic as the text demands. With a female protagonist and horror movie levels of gore, the novel will appeal to guys and girls who like their fantasy sometimes fast paced and often gruesome. A good choice for extensive fantasy collections, but an additional purchase for smaller public and high school libraries.-Barbara Wysocki, Cora J. Belden Library, Rocky Hill, CT Copyright 2007 Reed Business Information.
From: Reed Elsevier Inc.
Copyright Reed Business Information